Changelogs
- Complete redesign
- New Street Name / Directional indicator
- Speedometer overhauled
- RPM indicator with redline visual
- Gear indicator
- Status indicators
- Health / armour bar change animations
- Status bar entry / exit animations
- Vehicle UI entry/exit animations
- Separate on foot and in vehicle hud
- Synced seat-belt native audio in / around vehicle streamable
- Rebuilt by Dan
- Scrollable/zoomable Map with pin locations
- Added PDM location for testing
- Added LSMC location for testing
- Rewrote last location logic
- Pre-render weather pattern for use in phone UI
- Added scaling weather for storms/fog/snow
- Added snowy December config options
- Resolved some sync issues
- Removed stances
- Optimised crouching code
- Walk styles now saved per character not per client
- Expressions now saved per character
- Emote binds now saved per character
- Character name no longer showing incorrectly in some circumstances
- Load map
- Configure respawn location
- Configure self-service hospital
- Cars sorted by type
- All cars priced at $0.00 for testing
- Cars to be reclassified into letter class once tuned
- Road south of sandy airstrip now paved with railings
- Sandy Airstrip now fenced in for.. security purposes
- Road from The Lost Trailer Park near Sandy up to Grapeseed paved with railings
- 24/7 store added on north side of Alamo Sea
- Various forests / foilage reworked from Blaine County to Paleto
- Various foilage now populated within city of Los Santos
- Rewrite of failure system to improve performance ~600%
- Add stalling system using beeps to indicate remaining stalls
- Vehicle much more resilient to catching fire after failing completely
- Smoothed vehicle performance degredation
- Vehicles now appropriately lock controls while in air or flipped
- No longer losing control in some conditions after being airborne
- Fix audio sometimes not syncing between nearby players
- Fix audio sometimes not playing on first lock/unlock event after loading into server
- Fix smashing window while entering vehicle during unlock event
- Players should no longer get stuck in trunks under any circumstance
- Remove player from trunk automatically in event of vehicle despawn
- Players can now see lips moving while others are speaking nearby
- Players will now automatically look at whoever is speaking
- Dead / Cuffed / Unconscious players no longer able to access vehicle controls
- Located issue with our datacenter’s DDOS protection and had to select new provider
- Setup and configured server
- Migrated database in for testing
- Configure dedicated subdomain for access
- TODO: complete dev pipeline to allow seamless updating of test environment before opening test server
- Add ability to bandage self and other with third eye and item check
- Add ability to splint damaged legs on others with third eye and item check
- Add ability to revive others on third eye with item check
- Add ability to respawn if stranded while dead for a fee
- Add self-service revive/healing to hospitals with NPCs for a fee
- Improve security of events
- Prevent dead players from being kicked / punched to interrupt death animation
- Add bleed status, certain weapons apply bleed - scales based on damage received and bleed stat of weapon used
- Add unconscious status, certain damage types apply unconscious status. Player is knocked out once threshold exceeded
- Add stagger status, when legs or spine are damaged player uses injured run and may trip while running
- Configure bleed scaling effects / scaling tick rate based on bleed rate
- Configure staggered effects, scaling on severity of leg damage
- Configure unconscious effects
- Configure appropriate animations based on whether player is in car, standing or in water
- Configure hospital setup/optimisation system to hot-load content
- Configure weapon data to enable status effects (configurable per weapon, per status)
- Configure armour effectiveness when body parts that would be protected are damaged
- Add forced first person in vehicles when aiming (rat proof :rat:)
- Add configurable vertical and horizontal recoil per weapon while standing
- Add configurable vertical and horizontal recoil per weapon while in vehicle
- Add recoil scaling when shooting from first person
- Fix vertical recoil not applying correctly while in vehicle
- Remove combat rolling
- Several skips and jumps have been repaired, removed
- New jumps/skips to be added over time
- Removed conflicting vegetation
- Reforested Paleto with beautiful cedar trees
- Los Santos has had a vegetation, sign and barricade overhaul
- Hardware for testing server has been configured
- Server OS and firewall have been tuned and optimised
- FiveM runtime has been installed and configured
- Awaiting completion of a few more scripts before enabling community test server
- Fixed bug where players could equip certain head wear (helmets) and take reduced headshot damage
- Fixed bug where players would automatically shuffle to drivers seat as passenger
- Fixed bug where GTAO default crosshair and some other HUD elements would show
- Fixed bug where police dispatch radio would play when near emergency personnel ai
- Fixed bug where ambient emergency personnel would roam the city and respond to calls
- Fixed bug where players were not forced into first person when aiming in some types of vehicles
- Fixed bug where non-rp vehicles (attack choppers, etc) were spawning in the local pool
- Fixed bug where unintended AI were roaming
- Refactored code to improve performance of forcing first person shooting in vehicles
- Refactored code to improve performance of showing nearby player IDs for reporting
- Refactored code to improve performance of blocking seat shuffling
- A few other spicy secret changes you will definitely like :)
- Impound lots have now been added with pricing based off some vehicle information
- Vehicles that are destroyed will become available at impound every 30 minutes on the clock
- Vehicles with invalid garages which are unretrivable will move to impound on server restart
- Impound lots are now divided properly by type (car, boat, air) to match garages
- Impound lot locations TBD
- Pricing for fees is NOT FINAL
- Impound and garage both check for existence of vehicle prior to retrieval to prevent duping
- Update interaction to use Phone app instead of NPC to retrieve vehicles
- Add vehicle details (upgrades, colour, stats, status) to UI (pending phone completion)
- Use target to select pump or buy jerrycan
- Cancel mid-pump for partial fuelling
- Configurable fuel rate
- Highly customizable scenes with a preset deletion timer
- Able to delete your own scenes
- Admins able to moderate scenes with logging
tom
Lead Developer
Changelog: New Years Edition
[FEATURE]: HUD
[FEATURE]: Character Selector
[FEATURE]: Spawn Selector
[FEATURE]: Weather
[FIX]: Crouching
[FIX]: Emote Menu
[FIX]: Discord Integration
[MAP]: Central Los Santos Medical Center (LSMC)
tom
Lead Developer
Changelog: Early December :snowman2:
Note all features starting with [EA] are for early access only
I have been a little preoccupied with some of the admin/onboarding stuff and setting up the test server this month which delayed releasing this changelog.
[EA][feature]: Vehicle Dealership
Limited functionality PDM now in place
[3D]: Roads of Alamo
[3D]: Foilage
[FEATURE]: Vehicle Failure
[FIX]: Vehicle Air Control
[FIX]: Vehicle Locks
[FIX]: Vehicle Trunks
[FIX]: In-Game Voice
[FIX]: Vehicle Controls
[FEATURE]: Testing Server (VERY SOON :tm:)
tom
Lead Developer
Changelog: Halloween Edition :wicked:
[FEATURE]: Medical System
The medical system has been completely rewritten!
[FEATURE]: Recoil System
[FEATURE]: Discord Presence
w able to show currently playing Paradym with character name and playercount
[FEATURE]: Map Improvements
[FEATURE]: Testing Server (soon :tm:)
tom
Lead Developer
Another day another changelog Buglog
[FEATURE]: Bug Reporting
Report bugs via our Github Issues. All issues automatically add themselves to our Bug Tracker described below.
[FEATURE]: Bug Tracker
View current status of all known bugs with our Github Project
Feature requests will be added to Github as we near launch
[BUGFIXES]: Multiple
If you have any feedback on the changes, positive or negative please share your thoughts in #💬・discussion
tom
Lead Developer
[FEATURE]: Garages & Impound Lots
TODO:
[FEATURE]: Vehicle Fuelling
[FEATURE]: Scenes
More to come 😁